
- BGG rank
- BGG #131
- BGG rating
- 8.1
Dwellings of Eldervale
- 1–5 players
- 60–150 min
- Complexity 3.2/5
- 2020

Rules assistance for Scarface 1920: The Enforcers Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Scarface 1920: The Enforcers Expansion is an expansion for Scarface 1920 released in 2023 for 1–4 players, 90–150 minutes per game, and ages 14 and up. It was designed by Toni Serradesanferm and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
The Enforcers adds more depth to the multiplayer mode and important new features for the solo mode. The Enforcers Expansion Pack is composed of three characters, ALINA IVANKOVA, TOM LEE and “RAVEN” KWIATKOWSKI, with their three miniatures and their corresponding cards. The Enforcers in multiplayer game The Enforcers are three special characters that players can recruit throughout the game, like we usually do with the Jobs cards. The peculiarity is that they are part of a common market and that there are only three, so, as you can imagine, they are characters with outstanding skills, who have a notable impact in each game. The Enforcers, as we said, will also have their own miniature and move around the board like the thugs. Their power on the board, that is, their strength on the streets of Chicago, lies in the fact that they all have a passive skill that can be activated at specific moments in the game. In addition, and as with vehicles, they cannot be eliminated from the game: they have come to the city to stay. Each of the Enforcers comes with two additional cards: their Enforcer card, like that of the rest of the Right Hands, where their muscle and influence points are printed, as well as their skill and the effect it has on the crime rate; and a second card, where on one side we find how the mini works on the board in multiplayer games, and on the other,the specific rules of that Enforcer in solo games. The Enforcers in solo mode The second important new feature of this Expansion Pack has to do with the solo mode of Scarface 1920. The solo mode is based on a two-player game in which the other player is controlled by an AI (artificial intelligence) that builds a deck of cards with their own deck building system. This artificial intelligence will carry out its activity in Chicago like a player, but it will demonstrate a resource and organizational capacity superior to ours, forcing us to optimize our gang to the maximum to be able to overcome it. With this Expansion Pack, the rival gang in solo mode will have the invaluable help of an Enforcer, whose miniature will be used to determine where the power of the rival gang is in the map. In this mode, as we have said before, the Enforcers have a card where their skills are explained, which have a different impact on the game: in solo mode, Alina Ivankova, for example, is capable of extorting the rival in the reorganization phase depending on the number of jobs he has. —description from the publisher
Scarface 1920: The Enforcers Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scarface 1920: The Enforcers Expansion is 90–150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scarface 1920: The Enforcers Expansion for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scarface 1920: The Enforcers Expansion has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scarface 1920: The Enforcers Expansion belongs to these categories: Economic, Mafia, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scarface 1920: The Enforcers Expansion are: Toni Serradesanferm. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scarface 1920: The Enforcers Expansion as an expansion for Scarface 1920. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Scarface 1920 to use it. Check that your edition of Scarface 1920 is compatible, as some expansions were revised between editions.