Schoko-Hexe
BGG rank
BGG #25,871
BGG rating
5.6

Schoko-Hexe

1990

Rules assistance for Schoko-Hexe

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20 min
  • 5+
  • Complexity 1.1/5

For 2 players

Rules assistant for Schoko-Hexe

What would you like to know?

Answers come from the official rulebook, with the page to check.

Schoko-Hexe is a board game released in 1990 for 2–6 players, 20 minutes per game, and ages 5 and up. It was designed by Stefanie Rohner and Christian Wolf and its main mechanics are Set Collection, Push Your Luck, and Betting and Bluffing.

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About the game

A simple push-your-luck game card game for kids. To win, you must collect all 6 ingredients necessary to make chocolate; the witches are hoarding the recipe and trying to stop you. The deck (F.X Schmid) has 65 cards : 22 witches (red) and 43 (green) ingredients. There are 6 kinds of ingredients. On your turn, flip cards from the deck until you either: - draw a witch: discard all cards revealed this turn; end of turn OR - decide to stop flipping: add the revealed cards to your collection The first player to collect all 6 ingredients wins. If no one has 6 after the deck is exhausted, the person with the most different ingredients wins. Duplicates are irrelevant, except in a variant (suggested for if playing with many players) where you allow trading. The Ravensburger editions contain 60 cards : 20 witches (red) and 40 ingredients (green).

Questions and answers

Schoko-Hexe supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.