
- BGG rank
- BGG #21,153
- BGG rating
- 6.5
Rushi
- 2 players
- 10–60 min
- Complexity 1.0/5
- 2016

2015
Rules assistance for Scrimish
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Scrimish is a board game released in 2015 for 2–4 players, 10–100 minutes per game, and ages 8 and up. It was designed by Danny Zondervan and its main mechanics are Memory.
Scrimish is a fast moving card game that pits player against player in an epic 10 minute battle of strategy, memory, and misdirection. Every game is different, and you'll want to play over and over again to try new ways of outsmarting your opponent. The game is expandable to large team or free-for-all games. The objective of the game is to uncover and attack your opponent’s Crown Card with one of your own cards. Each player places 5 piles of 5 cards each face down in front of them. The crown card should be hidden on the bottom of one of the 5 piles. The rest of the cards may be arranged however you like, but choose carefully. A bad setup can quickly give your opponent the upper hand. Game play: Players take turns attacking by selecting the top Card from one of their Piles and laying that Card face up in front of one of their opponent’s Piles. The defending player must then reveal the top Card of the Pile that was attacked. The Card with the lowest number value loses and is discarded. The winning Card must be returned face down to the top of the original Pile it was drawn from. If the two Cards have the same number value, both Cards are discarded. Play continues until one of the players attacks their opponent’s Crown Card, winning the game. Special cards: Archer Card: If you attack with an Archer Card, it always wins. If your Archer Card is attacked, it always loses. Shield Card: Shield Cards cannot be used to attack. If your Shield Card is attacked, both your Shield Card and your opponent’s attacking Card are discarded (except for Archer Cards - see Additional Rules. Crown Card: You can attack with your Crown Card. If you attack your opponent’s Crown Card, you win. Otherwise, you lose the game
Scrimish supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scrimish is 10–100 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scrimish for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scrimish has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scrimish belongs to these categories: Card Game. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scrimish are: Danny Zondervan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scrimish as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.