
- BGG rank
- BGG #14,536
- BGG rating
- 5.9
Scrimish
- 2–4 players
- 10–100 min
- Complexity 1.1/5
- 2015

2016
Rules assistance for Rushi
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Rushi is a board game released in 2016 for 2 players, 10–60 minutes per game, and ages 5 and up. It was designed by Danny Zondervan and its main mechanics are Tile Placement, Grid Movement, and Pattern Recognition.
Rushi is a fast-paced board game for 2 players. The object is to get all your cards to your opponent's side. Use strategies like blocking and trapping to beat your opponent. Every game is different, and you'll want to play over and over again to try new ways of outsmarting your opponent. Rushi is simple enough for a 5-year old to understand but has enough strategy for much more complex game play. This game has the spirit of classic board games like Checkers or Chess, but has a unique and fast-paced game experience. Gameplay: Each player starts with: 3 Single Arrow Cards 2 Side Arrow Cards 2 Corner Arrow Cards Each player begins with 6 cards on the board, and 1 card in hand. Players take turns placing the card in their hand on the board, and can only place their card on a square that one of their other cards is pointing to. Players cannot place their card on top of another card. When a player places their card on a square, they must pick up the card that was pointing to that square to play on their next turn.
Rushi supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Rushi is 10–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Rushi for ages 5 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Rushi has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Rushi belongs to these categories: Abstract Strategy. Its main mechanics are Tile Placement, Grid Movement, and Pattern Recognition. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Rushi are: Danny Zondervan. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Rushi as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.