
- BGG rank
- BGG #25,938
- BGG rating
- 5.7
The Dutch East Indies
- 1–4 players
- 45–90 min
- Complexity 1.9/5
- 2017

2016
Rules assistance for Scuba
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Scuba is a board game released in 2016 for 2–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by Martin Looij and its main mechanics are Set Collection, Push Your Luck, and Grid Movement.
In Scuba, two to four players jump from the diving boat to have a fun time diving. While moving and flipping over the tiles on the board, they hope to find spectacular fish, mammals and corals, make combinations and score big points. Or just look at fish other players already discovered... Maybe they will even find treasure! But be careful not to lose your mask or get bitten by an octopus... Make dust so other players can't find any fish that turn. And be wary of currents sweeping all fish around the board. And even more important, keep an eye on your air at all times! If you plan badly and use all your air while still diving, you won't live to tell your stories...
Scuba supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scuba is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scuba for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scuba has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scuba belongs to these categories: Animals, Exploration, and Adventure. Its main mechanics are Set Collection, Push Your Luck, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scuba are: Martin Looij. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scuba as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.