Second World War at Sea: Combined Fleet
BGG rating
6.8

Expansion for Second World War at Sea: Coral Sea

Second World War at Sea: Combined Fleet

2010

Rules assistance for Second World War at Sea: Combined Fleet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 12+

Rules assistant for Second World War at Sea: Combined Fleet

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Combined Fleet is an expansion for Second World War at Sea: Coral Sea released in 2010 for 1–2 players, 30 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

(from the APL website :) During the late spring and early summer of 1942, the Imperial Japanese Navy launched a series of aggressive operations. Barely taking time to refuel, Japanese carriers and cruisers struck the Dutch East Indies and Ceylon. Committing a basic error of dividing their forces, the Japanese then split their fleet carriers into two groups for Operations MO and MI, which resulted in the Battles of Midway and the Coral Sea. Combined Fleet is a 64-page book supplement to the Second World War at Sea series, focusing on Japanese and American plans and options for these two climactic battles. There are 20 scenarios, or separate game situations, based on both actual actions and potential battles that could have taken place with the forces that both sides either could have committed or discussed sending to the battle zone. This module is not playable by itself, but requires ownership of Coral Sea and Midway to enjoy most of he scenarios, with some pieces also drawn from Bismarck, Bomb Alley, Strike South and Eastern Fleet. http://www.avalanchepress.com/gameCombinedFleet.php System Description at http://www.avalanchepress.com/line_WWIISea.php

Questions and answers

Second World War at Sea: Combined Fleet supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.