
- BGG rank
- BGG #10,609
- BGG rating
- 7.3
Second World War at Sea: Midway
- 2 players
- 30–240 min
- Complexity 3.1/5
- 2002

Rules assistance for Second World War at Sea: Distant Oceans
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Second World War at Sea: Distant Oceans is an expansion for Second World War at Sea: Bomb Alley released in 2003 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
(from the package:) Now this scenario book allows players to combine SOPAC, Eastern Fleet, Midway and Bomb Alley with extra scenarios. Plus, they can explore some of the alternative paths history might have taken. Included are discussions of Italian aircraft carriers,the Royal Yugoslavian Navy, and the German helicopter carrier seen in Bomb Alley.
Second World War at Sea: Distant Oceans supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Second World War at Sea: Distant Oceans is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Second World War at Sea: Distant Oceans for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Second World War at Sea: Distant Oceans has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Second World War at Sea: Distant Oceans belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Second World War at Sea: Distant Oceans are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Second World War at Sea: Distant Oceans as an expansion for Second World War at Sea: Bomb Alley. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Second World War at Sea: Bomb Alley to use it. Check that your edition of Second World War at Sea: Bomb Alley is compatible, as some expansions were revised between editions.