Second World War at Sea: Distant Oceans
BGG rating
7.0

Expansion for Second World War at Sea: Bomb Alley

Second World War at Sea: Distant Oceans

2003

Rules assistance for Second World War at Sea: Distant Oceans

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Second World War at Sea: Distant Oceans

What would you like to know?

Answers come from the official rulebook, with the page to check.

Second World War at Sea: Distant Oceans is an expansion for Second World War at Sea: Bomb Alley released in 2003 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

(from the package:) Now this scenario book allows players to combine SOPAC, Eastern Fleet, Midway and Bomb Alley with extra scenarios. Plus, they can explore some of the alternative paths history might have taken. Included are discussions of Italian aircraft carriers,the Royal Yugoslavian Navy, and the German helicopter carrier seen in Bomb Alley.

Questions and answers

Second World War at Sea: Distant Oceans supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.