
- BGG rating
- 7.6
Expansion for Great War at Sea / Second World War at Sea: Cone of Fire
Second World War at Sea: South American Navies
2016
Rules assistance for Second World War at Sea: South American Navies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–2 players
- 30–180 min
- 12+

Rules assistant for Second World War at Sea: South American Navies
What would you like to know?
Answers come from the official rulebook, with the page to check.
Second World War at Sea: South American Navies is an expansion for Great War at Sea / Second World War at Sea: Cone of Fire released in 2016 for 1–2 players, 30–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
About the game
From the publisher: Our Second Great War setting is based on the premise that the First World War came to a negotiated end in late 1916, leaving the great empires intact but planting the seeds of renewed conflict a generation later. Second World War at Sea: South American Navies looks at the involvement of Latin America's leading powers: Argentina, Brazil and Chile. Each of these fleets has undergone the expansion and reconstruction allowed by strong economic growth and relative political stability - without a German economic collapse to fuel it, the Great Depression is no more than a world-wide recession. Political and especially economic ties have aligned the Latin powers with their European partners: Argentina with Italy, Chile with Britain, and Brazil with the Central Powers of Imperial Germany and Austria-Hungary, while maintaining a strong trade relationship with the United States. Their fleets reflect this: the Argentine battleships have been re-built along the pattern of the Italian Conte di Cavour class, the Brazilians much like American battleships, and the Chilean ships like their British near-sisters. And each has added new ships and aircraft from those sources in pursuit of a balanced fleet. Of course, there are airships as well. South American Navies is a supplement for the Second World War at Sea series, based on battles that never happened. There are 12 new scenarios in a story arc following the participation of the South American fleets in the Second Great War. It is not a complete game: Ownership of Cone of Fire (and only Cone of Fire) is necessary to play all of the scenarios included. South American Navies includes 90 laser-cut and mounted playing pieces: 50 "long" pieces representing major warships and 40 square ones representing aircraft.
Designers
Publishers
- Avalanche Press Ltd.
Questions and answers
Second World War at Sea: South American Navies supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Second World War at Sea: South American Navies is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Second World War at Sea: South American Navies for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Second World War at Sea: South American Navies belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Second World War at Sea: South American Navies are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Second World War at Sea: South American Navies as an expansion for Great War at Sea / Second World War at Sea: Cone of Fire. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea / Second World War at Sea: Cone of Fire to use it. Check that your edition of Great War at Sea / Second World War at Sea: Cone of Fire is compatible, as some expansions were revised between editions.