
- BGG rank
- BGG #25,790
- BGG rating
- 5.7
Race for the Summit
- 2–6 players
- 40 min
- Complexity 1.2/5
- 2009

2009
Rules assistance for Sector 41
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sector 41 is a board game released in 2009 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Michael Lachtanski and Dave Long (II) and its main mechanics are Grid Movement, Modular Board, and Pick-up and Deliver.
In Sector 41, you play one of 4 races that converge upon this unstable sector of space with plans to plunder the Glynium contained within. You control a Mother Ship, which moves around the edge of the sector, and 3 Explorers that are sent in to find and tow out the Glynium as well as preventing your opponents from doing the same. The board is a grid of 81 randomly placed tiles that are revealed as the Explorers search for the Glynium. Explorers can intercept each other and the Mother Ships can Fold Space to alter the configuration of the board. The ancient Guardian of Sector 41 also angers as the players plunder the resources of his home and will eventually turn against them. The base game comes with 4 additional variants: Child Variant (15 minutes, 8 and older.) Quick Play Variant (Shorter game on a 64 tile board.) Centralized Glynium Variant (More Challenging configuration.) Team Variant (2 vs 2 team play)
Sector 41 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sector 41 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sector 41 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sector 41 has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sector 41 belongs to these categories: Science Fiction, Transportation, and Space Exploration. Its main mechanics are Grid Movement, Modular Board, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sector 41 are: Michael Lachtanski and Dave Long (II). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sector 41 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.