
- BGG rank
- BGG #10,910
- BGG rating
- 6.5
Survivor: The Tribe Has Spoken
- 3–6 players
- 30–60 min
- Complexity 1.5/5
- 2025

2026
Rules assistance for Sell Me a Sasquatch
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Sell Me a Sasquatch is a board game released in 2026 for 2–6 players, 20 minutes per game, and ages 10 and up. It was designed by Elan Lee and Ian Clayman and its main mechanics are Auction: English, Negotiation, and Betting and Bluffing.
Designed with NPR’s Planet Money, this game turns economic strategy into fast, competitive fun. Each turn one player will be the Buyer. Everyone else will offer them a deal by putting 2 cards from their hand face down and 1 face up The Buyer then decides which deal to take, hoping it’s full of Creatures (which are good!) and not Nasties (which are bad!) It’s all about timing, bluffing, and making deals that are just tempting enough. If the Buyer doesn’t take your deal you keep it, which can be amazing or devastating Perfect for: Fans of Planet Money and players who like quick, strategic games with high replayability. CREATED WITH NPR’S PLANET MONEY: Experience economic strategy like never before! Designed in collaboration with the experts at NPR’s Planet Money, this game transforms complex market dynamics into a fast, competitive, and hilariously high-stakes card game. MASTER THE ART OF THE DEAL: Step into the shoes of a Buyer or a Seller in a battle of wits. Each turn, Sellers offer a three-card deal (2 face down, 1 face up). As the Buyer, you must decide which deal to accept, hoping it’s packed with valuable Creatures and not points-docking Nasties! BLUFF, BRIBE, AND BARGAIN: It’s all about timing and temptation. Can you bluff your way into selling a hand full of "Nasties," or will you tempt the Buyer with your best "Creatures"? If the Buyer rejects your deal, you’re forced to keep it yourself—which could be a total windfall or a devastating loss. QUICK STRATEGY & HIGH REPLAYABILITY: Perfect for fans of finance, strategy, and social deduction. With fast rounds and deep tactical layers, Sell Me A Sasquatch is the ultimate "filler" game for game nights, providing endless variety and "one more round" addictive gameplay.
Sell Me a Sasquatch supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sell Me a Sasquatch is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sell Me a Sasquatch for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sell Me a Sasquatch has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sell Me a Sasquatch belongs to these categories: Card Game, Fantasy, and Humor. Its main mechanics are Auction: English, Negotiation, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sell Me a Sasquatch are: Elan Lee and Ian Clayman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sell Me a Sasquatch as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.