
- BGG rank
- BGG #12,860
- BGG rating
- 6.5
Diaballik
- 2 players
- 20 min
- Complexity 2.1/5
- 2004

2016
Rules assistance for Senseï
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Senseï is a board game released in 2016 for 2 players, 15 minutes per game, and ages 7 and up. It was designed by Philippe Lefrancois and its main mechanics are Grid Movement.
Description from the publisher: The Monkey is ambitious, malicious and likes to play games. He wants to challenge the Wiseman to gain the keys of the temple. The Wiseman, trusting in his skills and wanting some peace, proposes a challenge to the monkey to take place in the sacred court. The first to reach the opposite side is the winner and will become the master of the temple — the senseï. The rules of Senseï are simple, yet the depth of the game is infinite. On your turn, you can move two stones and send your character across the game board. Your goal is to block your opponent and at the same time to find a path to victory. There are two ways of playing: the Arashi variant is played without limits of movements and the Shizukana is played with a more Zen-like challenge. Senseï is a new edition of Diaballik, and you can use either the original rules for that game or the new rules that allow players to move pieces as many squares as they want, which changes gameplay greatly.
Senseï supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Senseï is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Senseï for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Senseï has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Senseï belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Senseï are: Philippe Lefrancois. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Senseï as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.