
- BGG rank
- BGG #1,200
- BGG rating
- 7.3
Gold West
- 2–4 players
- 45–60 min
- Complexity 2.5/5
- 2015

2017
Rules assistance for Sentient
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Sentient is a board game released in 2017 for 1–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by J. Alex Kevern and its main mechanics are Set Collection, Area Majority / Influence, and Open Drafting.
Description from the publisher: The next great technological revolution is here. Sentient robots for information, transportation, industry — all at our fingertips. Building them is now the easy part. Programming them has proven to be more complicated. A handful of companies have emerged claiming to pull it off, but only one will win out. Your mission is clear: Procure valuable bots and plug them into your network. They'll have an effect on your systems. Anticipate it correctly, program your bots effectively, and attract the right investors to win and lead the sentient revolution. In Sentient, players are tasked with choosing from available robots to program in their factory. Each robot that is added modifies your board and attracts the interest of investors for your company. Program your bots efficiently and collect the support of your patrons to build the most formidable operation. Description from GTS article: Sentient is a dice-manipulation game by J. Alex Kevern (World’s Fair 1893, Gold West). As with his other games, Sentient is filled with smart, simple, and rewarding choices. Each turn involves choosing an available bot, adding it to your factory, and deciding how to divide your resources between optimizing your bot and wooing investors. Players who enjoy a satisfying puzzle will appreciate the difficulty in adding the chosen bot to their factory. Each slot has a die on either side that will be modified based on the chosen bot card. But, adding another adjacent bot the next turn will modify the dice once again. The dice at the end of the round will determine how efficiently your bots were programmed and will grant you varying points based on the dice numbers. You may have everything perfectly sorted out — that is, until the last bot you choose changes the adjacent dice. Your plan can crumble and points can easily be lost with an errant decision or wrong choice!
Sentient supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sentient is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sentient for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sentient has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sentient belongs to these categories: Dice, Science Fiction, and Industry / Manufacturing. Its main mechanics are Set Collection, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sentient are: J. Alex Kevern. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sentient as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.