
- BGG rank
- BGG #1,142
- BGG rating
- 8.1
Sentinels of the Multiverse: Definitive Edition
- 1–5 players
- 30–60 min
- Complexity 2.8/5
- 2022

Expansion for Sentinels of the Multiverse
2015
Rules assistance for Sentinels of the Multiverse: Chokepoint Villain Character
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Sentinels of the Multiverse: Chokepoint Villain Character is an expansion for Sentinels of the Multiverse released in 2015 for 1–5 players, 30–60 minutes per game, and ages 8 and up. It was designed by Adam Rebottaro, Christopher Badell, and Paul Bender.
When she was an infant, Evelyn Moore’s parents turned to the U.S. government for help. Their daughter couldn’t talk yet, but she “spoke” to machines. More alarmingly, when she did, they fell into their components, which created a metallic cocoon for the child. None of this was covered by the parenting classes the Moore family had attended. A representative of a group called the Ironclad Project offered to take care of Evelyn, but only if her parents were willing to sign her over to the care of the project. Seeing no other option, they agreed, and Evelyn became the ward of the Ironclad Project. Years went by, and Evelyn grew, learning to control her powers. She was told that she was being trained to be a part of the army. A new army that fought with better power instead of hundreds of soldiers. However, her lack of control and her hot-headedness meant that the Ironclad Project had little use for her. She had learned to absorb tech to plate herself in steel and coat her skin in wires, talking to the tech as easily as she talked to herself, but it wasn’t enough. Even though she desperately wanted to prove her worth, those monitoring her kept wanting more than she could give. Then, one day, she absorbed a tank. There had been talk of military training going on in the adjacent facility, and Evelyn wanted to know more. Sneaking past her monitors, she found herself next to a massive M1 Abrams tank. It spoke to her of cold steel and internal combustion. It sounded beautiful to her. So she let it fall into its pieces, and she wore its skin. All hell broke loose in the army base. A tank had just fallen apart, and a person-shaped pile of plate-steel walked out of the wreckage. Soldiers opened fire on the figure, who ran through a wall, disappearing into the nearby hills. Since then, Choke has been a regular opponent of the Freedom Five and their allies. She is frequently at the heart of troubles concerning military installations or stockpiles of weapons. It was hardly surprising that she ended up allying with the Vengeful Five when Baron Blade called. But when she was fatally wounded by K.N.Y.F.E., many believed that would be the end of Choke. However, Choke had heard a peculiar voice - unlike any she had heard before. The Freedom Five had recently prevented Deadline from destroying the earth, and the alien’s odd device was still housed in their headquarters. And she could hear its voice. It could save her, and she could give it purpose once again. Evelyn drew the resonating crystal at the heart of the device into herself, sealing her wound, but also opening her mind to the powers of the alien tech. It could sense weak points. She was originally trained to save the world, and now she knew how. She would show those at Project Ironclad that she was worthwhile after all. Using her new knowledge, she would erase all the weak points from the world. All she needed was a bit more power… With the necessary elements right at hand, Chokepoint was born. Taking power from the tech of the heroes around her, Evelyn is on a self-appointed quest to destroy the weak points of the world, and beyond. Chokepoint’s scope is without limit. She already has growing concerns that the star at the center of this galaxy will eventually die or explode, and that getting rid of it sooner rather than later might be necessary… Chokepoint is a mini-expansion given as a pre-order bonus for Sentinels of the Multiverse: Villains of the Multiverse.
Sentinels of the Multiverse: Chokepoint Villain Character supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sentinels of the Multiverse: Chokepoint Villain Character is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sentinels of the Multiverse: Chokepoint Villain Character for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sentinels of the Multiverse: Chokepoint Villain Character has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sentinels of the Multiverse: Chokepoint Villain Character belongs to these categories: Card Game, Comic Book / Strip, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Sentinels of the Multiverse: Chokepoint Villain Character and want something comparable for your next game night.
The credited designers of Sentinels of the Multiverse: Chokepoint Villain Character are: Adam Rebottaro, Christopher Badell, and Paul Bender. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sentinels of the Multiverse: Chokepoint Villain Character as an expansion for Sentinels of the Multiverse. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Sentinels of the Multiverse to use it. Check that your edition of Sentinels of the Multiverse is compatible, as some expansions were revised between editions.