Sentinels of the Multiverse: Silver Gulch, 1883 Environment
BGG rating
7.8

Expansion for Sentinels of the Multiverse

Sentinels of the Multiverse: Silver Gulch, 1883 Environment

2013

Rules assistance for Sentinels of the Multiverse: Silver Gulch, 1883 Environment

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 45 min
  • 13+
  • Complexity 2.2/5

Rules assistant for Sentinels of the Multiverse: Silver Gulch, 1883 Environment

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Answers come from the official rulebook, with the page to check.

Sentinels of the Multiverse: Silver Gulch, 1883 Environment is an expansion for Sentinels of the Multiverse released in 2013 for 2–5 players, 45 minutes per game, and ages 13 and up. It was designed by Adam Rebottaro, Christopher Badell, and Paul Bender and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.

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About the game

Silver Gulch is a good town. Well, it was. Before them Hayes boys rode into town, that is. Since then, most of the townsfolk've cleared out. Hightailed it out of town, and just in time, too. Now, every street corner is filled with the sounds of breaking glass, hootin' and hollerin', and gunfire. Last night, there was a strange, warbling sound, and a bright flash of weird light. Some folks in funny clothes came walking out of thin air, but they looked as confused as the rest of us! They're clearly far from home. Wasn't long before the Hayes brothers were taking pot shots at them, too. --- Due to the Time Cataclysm, the heroes and villains have been transported back to 1883, to the infamous town of Silver Gulch, where the air is thick with swears and bullets. You have to survive the locals AND try to make it back to your timeline before you and your teammates are stuck here forever...

Questions and answers

Sentinels of the Multiverse: Silver Gulch, 1883 Environment supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.