Sergeants: Hell on Wheels – Marder-IIIM
BGG rating
8.0

Expansion for Sergeants Miniatures Game: Day of Days

Sergeants: Hell on Wheels – Marder-IIIM

2016

Rules assistance for Sergeants: Hell on Wheels – Marder-IIIM

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–120 min
  • 10+

Rules assistant for Sergeants: Hell on Wheels – Marder-IIIM

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sergeants: Hell on Wheels – Marder-IIIM is an expansion for Sergeants Miniatures Game: Day of Days released in 2016 for 2–6 players, 60–120 minutes per game, and ages 10 and up. It was designed by Jeff Billings and its main mechanics are Modular Board, Open Drafting, and Campaign / Battle Card Driven.

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About the game

The Marder-IIIM a.k.a Geschützwagen 38(t) Ausf. M was a German Tank Destroyer that saw heavy service throughout the war. The open-top armor made them vulnerable to indirect artillery fire. In defensive operations the Marder was superior at sighting and rate of fire. The Sergeants Hell on Wheels Vehicle Modules are playable with either Sergeants D-Day or Sergeants Miniatures Game. The Marder IIIM Vehicle Module requires Sergeants Hell on Wheels for play. Average Vehicle 43 VP Number of Crew 4 Average Crew Total 18 VP The Marder-IIIM Vehicle Module comes with: •Vehicle Tactics Panel - cut into 6 parts for easy storage. •48 cards for the 4 crew with their action cards and special training cards. •16 cards for Ambush Tactics •32 cards for the vehicle itself and various tactics cards as options •Vehicle Flats - to use for play with Sergeants D-Day: In Action, Burning, Knocked Out and Tracked •Sighting Markers for the vehicles crew sighting targets. •Status Markers for "dismounted" crew, mines and MG42.

Questions and answers

Sergeants: Hell on Wheels – Marder-IIIM supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.