Sergeants Miniatures Game: Tactics Module
BGG rating
7.6

Expansion for Sergeants Miniatures Game: Day of Days

Sergeants Miniatures Game: Tactics Module

2013

Rules assistance for Sergeants Miniatures Game: Tactics Module

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 10+
  • Complexity 3.0/5

Rules assistant for Sergeants Miniatures Game: Tactics Module

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Answers come from the official rulebook, with the page to check.

Sergeants Miniatures Game: Tactics Module is an expansion for Sergeants Miniatures Game: Day of Days released in 2013 for 2–6 players, 120 minutes per game, and ages 10 and up. It was designed by Jeff Billings and Mike Billings and its main mechanics are Storytelling, Modular Board, and Open Drafting.

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About the game

Modules require ownership of base games, Day of Days for German and American modules, or Red Devils for German and British modules. The Tactics Modules are a new addition to the SMG line. These modules includes Team Panels in which you match up qualifying soldiers to make cohesive Teams that get added abilities and equipment. Included are 16 Team cards that may include Command, Teamwork, React and all new Equipment cards. Current Modules exist for: - German Light Infantry - US Paratrooper - British Airborne Contents: 4 to 5 - Team Panels 7 - Smoke and Fire Markers 16 - Battle Patrol Cards 1 - Rules for Equipment and Tactics

Questions and answers

Sergeants Miniatures Game: Tactics Module supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.