
- BGG rank
- BGG #1,248
- BGG rating
- 7.2
Set a Watch
- 1–4 players
- 45–80 min
- Complexity 2.5/5
- 2019

2024
Rules assistance for Set A Watch: Forsaken Isles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Set A Watch: Forsaken Isles is a board game released in 2024 for 1–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Todd Walsh and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.
A continuation of the Set A Watch series, Forsaken Isles features a new band of adventurers sailing to islands and other tropical locations to face new monsters and challenges. Defend your campfire from a horde of creatures and unhallowed bosses using each hero's unique abilities to survive the night. One hero stays in camp to rest and maintain the fire while the others battle. Each round, you draw a new location to setup camp in. Survive all 8 nights (rounds) to win the game. New adventurers include: Corsair who earns coin by defeating enemies and mitigates bad dice rolls by taking gambles. Druid who has their own unique nature deck full of animals that will aid him in battle. This deck can allow the Druid to shapeshift or seed the creature deck with his animal allies. Earth Golem with d12 dice whose powers trigger off the location card for each round of the game. It can use stored earth essence to pip up its dice when bad luck strikes, making it one of the most consistent warriors in the series. Fire Sorceress who draws her power from the campfire itself. Drawing too much from the fire means you can see less enemies in the darkness so balancing offensive abilities with her other abilities that rekindle the campfire are essential. Set a Watch: Forsaken Isles is both a standalone game for 1-4 players and an expansion that can be combined with the original Set A Watch and Set A Watch: Swords of the Coin. —description from the publisher
Set A Watch: Forsaken Isles supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Set A Watch: Forsaken Isles is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Set A Watch: Forsaken Isles for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Set A Watch: Forsaken Isles has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Set A Watch: Forsaken Isles belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Set A Watch: Forsaken Isles are: Todd Walsh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Set A Watch: Forsaken Isles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.