
- BGG rank
- BGG #6,801
- BGG rating
- 6.3
The Legend of the Cherry Tree that Blossoms Every Ten Years
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2018

2017
Rules assistance for Seven Prophecies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Seven Prophecies is a board game released in 2017 for 2–4 players, 25–35 minutes per game, and ages 10 and up. It was designed by 折口 日向 (Hinata Origuchi) and its main mechanics are Betting and Bluffing and Trick-taking.
Publisher's summary 七つの予言 (Nanatsu no Yogen) (Seven Prophecies) is a betting trick-taking card game. Story You can predict the future, the order whereby the cards are played. You thought that you'd never lose the game with such a skill, but it seems that all the players can predict the future likewise. Will you manage to make your prediction come true and win the future? Overview The players, using the cards dealt to them as their hands, play 7 to 10 units of mini-games, called tricks. Before starting the game, predict how many times you will come 1st, 2nd, and other places. The first player to make their prediction come true will score points. More Detailed Overview While in many betting trick-taking games, the players announce how many tricks they will win, in Seven Prophecies, the players must announce how many times they will come 1st, 2nd, and other places, like coming 1st twice, 2nd once, 3rd once, and 4th three times. Does it sound too difficult? Not at all! Because you "know the future!" Before you start the game, you know the lead suits of all the tricks (what color cards to be played), so compare them with your hand and announce with which cards you're likely to win. However, note that other players can also predict the future and thus have acquired the same information. Try to also read other players' thoughts and predict which places you will come.
Seven Prophecies supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seven Prophecies is 25–35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seven Prophecies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seven Prophecies has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Seven Prophecies belongs to these categories: Card Game and Fantasy. Its main mechanics are Betting and Bluffing and Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seven Prophecies are: 折口 日向 (Hinata Origuchi). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seven Prophecies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.