
- BGG rank
- BGG #7,341
- BGG rating
- 7.4
Seven Prophecies
- 2–4 players
- 25–35 min
- Complexity 1.5/5
- 2017

2015
Rules assistance for Tezuma Trick
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Tezuma Trick is a board game released in 2015 for 3–4 players, 30–40 minutes per game, and ages 10 and up. It was designed by 折口 日向 (Hinata Origuchi) and its main mechanics are Trick-taking.
Tezuma is a traditional Japanese magic performance, involving sleight of hand and using a variety of props - paper butterflies, chinese umbrellas, fans, and masks. The leader of your Tezuma troupe has retired, leaving a vacancy. You and your fellow magicians must now put on a performance and whoever impresses the audience the most will be selected to lead the troupe going forward. Tezuma Trick is a must-follow trick taking game. After cards are dealt, but before you play, you draft your bid, your pain suit, and a special power that could help you achieve your bid. Tezuma Trick is a new edition of てづま師 (Tezuma Master) with an improvement to the bidding cards, new graphic design, and a fantastic cover by Sai Beppu.
Tezuma Trick supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Tezuma Trick is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Tezuma Trick for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Tezuma Trick has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Tezuma Trick belongs to these categories: Card Game. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Tezuma Trick are: 折口 日向 (Hinata Origuchi). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Tezuma Trick as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.