
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024

Rules assistance for Seven Secret Supervillains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Seven Secret Supervillains is a board game released in 2025 for 1–4 players, 30–60 minutes per game, and ages 12 and up. It was designed by Mitch Myers and its main mechanics are Deck Construction.
Seven Secret Supervillains is a thrilling 1-4 player turn-based deck builder and deck deconstructor card game where players take on the role of super evil supercomputers bent on world domination. The goal is simple: be the first to amass four of the Seven Secret Supervillains and claim victory. In the game, each of the seven supervillain crews has its own unique powers and abilities, providing strategic depth and variety. Players use their bots to gain power, recruit minions, and strengthen their deck, all while aiming to win over the supervillains in their crew. Knowing when to keep a powerful minion in reserve and when to unleash it to win over a Supervillain could be the key to outsmarting your rivals and securing victory! Victory is achieved through careful deck management, strategy, and cunning as you outmaneuver your opponents and prove you're the ultimate mastermind in the race for world domination. —description from the designer
Seven Secret Supervillains supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Seven Secret Supervillains is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Seven Secret Supervillains for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Seven Secret Supervillains has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Seven Secret Supervillains belongs to these categories: Card Game. Its main mechanics are Deck Construction. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Seven Secret Supervillains are: Mitch Myers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Seven Secret Supervillains as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.