
- BGG rating
- 8.0
Pagan: Beyond the Palisades
- 2 players
- 45–75 min
- Complexity 3.3/5
- 2022

2022
Rules assistance for Pagan: Fate of Roanoke
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Pagan: Fate of Roanoke is a board game released in 2022 for 2 players, 30–60 minutes per game, and ages 12 and up. It was designed by Kåre Storgaard and Kasper Kjær Christiansen and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587. The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers. As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition. The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018. -description from publisher
Pagan: Fate of Roanoke supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pagan: Fate of Roanoke is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pagan: Fate of Roanoke for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pagan: Fate of Roanoke has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pagan: Fate of Roanoke belongs to these categories: Card Game, Fantasy, and Deduction. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pagan: Fate of Roanoke are: Kåre Storgaard and Kasper Kjær Christiansen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pagan: Fate of Roanoke as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.