
- BGG rating
- 7.2
Shadow War: Armageddon – Rulebook
- 2 players
- 30–120 min
- 2017

Rules assistance for Shadow War: Armageddon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadow War: Armageddon is a board game released in 2017 for 2–4 players and 30–120 minutes per game. Its main mechanics are Dice Rolling, Role Playing, and Modular Board.
A Warhammer 40,000 skirmish game that adapts the rules from Games Workshop's classic Necromunda, Shadow War: Armageddon is a squad level skirmish game with a baked in campaign system set in the hive cities of War Zone: Armageddon. The box includes modular terrain, templates, and dice along with miniatures for Blood Angels Scouts and Ork Boyz. The set includes rules for Space Marine Scout kill teams, Ork Boyz kill teams and Astra Militarum kill teams. Rules for the following additional factions are supplied online and in the stand-alone rulebook: Chaos Space Marines Dark Eldar Wych Cults Craftworld Eldar Genestealer Cult Hybrids Grey Knights Harlequin Troupes Necrons Skitarii Rangers Tau Pathfinders Tyranid Warriors Adepta Sororitas Inquisition
Shadow War: Armageddon supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadow War: Armageddon is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Shadow War: Armageddon has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadow War: Armageddon belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Shadow War: Armageddon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.