Shadowfist: Boom Chaka Laka
BGG rating
7.0

Expansion for Shadowfist

Shadowfist: Boom Chaka Laka

2002

Rules assistance for Shadowfist: Boom Chaka Laka

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45–90 min
  • 12+

Rules assistant for Shadowfist: Boom Chaka Laka

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowfist: Boom Chaka Laka is an expansion for Shadowfist released in 2002 for 2–6 players, 45–90 minutes per game, and ages 12 and up. It was designed by Zev Shlasinger and its main mechanics are Hand Management.

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About the game

Boom Chaka Laka was an expansion set sold as boosters for the Shadowfist game. The set perfectly captured the style, movies, and music of the 1970s. Blurb from the booster box: "The 1970s. It's cool! It's hip! It clashes! And the Secret Warriors find themselves clashing in a big way. Superfly martial artists, dirty cops, nefarious hoods - it's one big throwdown in San Franciso's Chinatown. So strap on your Saturday Night Specials and boogie on down to the fight, cause the Jammers are about to take Disco Inferno literally!"

Publishers

  • Z-Man Games

Questions and answers

Shadowfist: Boom Chaka Laka supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.