
- BGG rank
- BGG #722
- BGG rating
- 7.2
Tales of the Arabian Nights
- 2–6 players
- 120 min
- Complexity 2.2/5
- 2009

Rules assistance for Shadowfist: Boom Chaka Laka
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadowfist: Boom Chaka Laka is an expansion for Shadowfist released in 2002 for 2–6 players, 45–90 minutes per game, and ages 12 and up. It was designed by Zev Shlasinger and its main mechanics are Hand Management.
Boom Chaka Laka was an expansion set sold as boosters for the Shadowfist game. The set perfectly captured the style, movies, and music of the 1970s. Blurb from the booster box: "The 1970s. It's cool! It's hip! It clashes! And the Secret Warriors find themselves clashing in a big way. Superfly martial artists, dirty cops, nefarious hoods - it's one big throwdown in San Franciso's Chinatown. So strap on your Saturday Night Specials and boogie on down to the fight, cause the Jammers are about to take Disco Inferno literally!"
Shadowfist: Boom Chaka Laka supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadowfist: Boom Chaka Laka is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadowfist: Boom Chaka Laka for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadowfist: Boom Chaka Laka belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadowfist: Boom Chaka Laka are: Zev Shlasinger. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadowfist: Boom Chaka Laka as an expansion for Shadowfist. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadowfist to use it. Check that your edition of Shadowfist is compatible, as some expansions were revised between editions.