Shadowfist: Flashpoint
BGG rating
7.6

Expansion for Shadowfist

Shadowfist: Flashpoint

1996

Rules assistance for Shadowfist: Flashpoint

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 60 min
  • 10+

Rules assistant for Shadowfist: Flashpoint

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowfist: Flashpoint is an expansion for Shadowfist released in 1996 for 2–7 players, 60 minutes per game, and ages 10 and up. It was designed by Rob Heinsoo and Jose Garcia (I) and its main mechanics are Hand Management.

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About the game

This was the last expansion published by Daedalus. Lots of cards for the Dragons and Architects of the Flesh, as well as the Jammers, finally making them a viable faction to use. From the booster package: "The Architects of the Flesh are raising a sinister Arcanotower in the South American jungle - and it's up to the kung fu-kicking, gun-toting Dragons to save the day! More than 140 new cards, plus bonus info cards with background notes, Q&A, and extra goodies! The war is on - and the jungle explodes with action!"

Categories

Publishers

  • Daedalus

Questions and answers

Shadowfist: Flashpoint supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.