
- BGG rank
- BGG #2,608
- BGG rating
- 7.4
Pathfinder Adventure Card Game: Wrath of the Righteous – Base Set
- 1–4 players
- 120 min
- Complexity 3.1/5
- 2015

Rules assistance for Shadowrift: Archfiends
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shadowrift: Archfiends is an expansion for Shadowrift released in 2015 for 1–6 players, 45 minutes per game, and ages 14 and up. It was designed by Jeremy Anderson and its main mechanics are Hand Management, Cooperative Game, and Deck, Bag, and Pool Building.
In this follow up expansion to the original Shadowrift, Archfiends pits the heroes of legend directly against the master of each faction bent on destroying the city of Haven. In addition to the monsters faced during the course of a regular game, the heroes must now contend with the Archfiend's scheming and personal onslaught, and once the Shadowrifts are sealed the heroes must defeat this terrifying villain in mortal combat. Archfiends expands the cooperative deckbuilding game Shadowrift. The Archfiend will have its own special deck that allows it to wade into the middle of the heroes and wreck all their plans for saving the town. There are six Archfiend decks - one keyed to each of the six monster factions from the Shadowrift base game. Will you emerge from the battle victorious? Or will the Archfiend see you bloody, battered and beaten?
Shadowrift: Archfiends supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadowrift: Archfiends is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadowrift: Archfiends for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadowrift: Archfiends has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadowrift: Archfiends belongs to these categories: Card Game, Fantasy, and Expansion for Base-game. Its main mechanics are Hand Management, Cooperative Game, and Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadowrift: Archfiends are: Jeremy Anderson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadowrift: Archfiends as an expansion for Shadowrift. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadowrift to use it. Check that your edition of Shadowrift is compatible, as some expansions were revised between editions.