Shadowrift: Archfiends
BGG rating
7.5

Expansion for Shadowrift

Shadowrift: Archfiends

2015

Rules assistance for Shadowrift: Archfiends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45 min
  • 14+
  • Complexity 2.0/5

Rules assistant for Shadowrift: Archfiends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowrift: Archfiends is an expansion for Shadowrift released in 2015 for 1–6 players, 45 minutes per game, and ages 14 and up. It was designed by Jeremy Anderson and its main mechanics are Hand Management, Cooperative Game, and Deck, Bag, and Pool Building.

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About the game

In this follow up expansion to the original Shadowrift, Archfiends pits the heroes of legend directly against the master of each faction bent on destroying the city of Haven. In addition to the monsters faced during the course of a regular game, the heroes must now contend with the Archfiend's scheming and personal onslaught, and once the Shadowrifts are sealed the heroes must defeat this terrifying villain in mortal combat. Archfiends expands the cooperative deckbuilding game Shadowrift. The Archfiend will have its own special deck that allows it to wade into the middle of the heroes and wreck all their plans for saving the town. There are six Archfiend decks - one keyed to each of the six monster factions from the Shadowrift base game. Will you emerge from the battle victorious? Or will the Archfiend see you bloody, battered and beaten?

Questions and answers

Shadowrift: Archfiends supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.