Shadowrun: Crossfire – High Caliber Ops
BGG rating
8.1

Expansion for Shadowrun: Crossfire

Shadowrun: Crossfire – High Caliber Ops

2015

Rules assistance for Shadowrun: Crossfire – High Caliber Ops

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–60 min
  • 13+
  • Complexity 2.9/5

Rules assistant for Shadowrun: Crossfire – High Caliber Ops

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadowrun: Crossfire – High Caliber Ops is an expansion for Shadowrun: Crossfire released in 2015 for 1–4 players, 30–60 minutes per game, and ages 13 and up. It was designed by Rob Heinsoo, Jim Lin, Mike Elliott, Gregory Marques, Rob Watkins (Board Game) (I), Jay Schneider, and Sean McCarthy and its main mechanics are Variable Player Powers, Cooperative Game, and Deck, Bag, and Pool Building.

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About the game

You’re tougher. Meaner. Better equipped. You’ve taken on a drekload of challenges the Sixth World has thrown at you, and you’ve survived. Barely, sometimes, but that’s enough. You’re walking with a certain confidence, maybe even a little strut. You’re ready for the next thing the streets are going to throw at you. At least, you think you are. Now you’re going to find out. High Caliber Ops is a massive expansion for the award-winning Shadowrun: Crossfire deck-building game. How massive? How does two new character roles, more than a dozen new Black Market cards, fifty new obstacles, and a large bundle of new Karma upgrades sound? On top of that, we’ve got five brand-new missions, and a set of basic cards with new art. Taken together, you have the tools for high-powered, high-risk, high-reward shadowruns. Add High Caliber Ops to your Crossfire game to see just how much danger you can take on!

Questions and answers

Shadowrun: Crossfire – High Caliber Ops supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.