Shadows over Camelot: Merlin's Company
BGG rating
7.4

Expansion for Shadows over Camelot

Shadows over Camelot: Merlin's Company

2008

Rules assistance for Shadows over Camelot: Merlin's Company

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 60–90 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Shadows over Camelot: Merlin's Company

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shadows over Camelot: Merlin's Company is an expansion for Shadows over Camelot released in 2008 for 3–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Bruno Cathala and Serge Laget and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.

Similar games

About the game

From DOW blog Merlin’s Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlin’s Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlin’s Company expansion supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Evenings at the Round Table have never been more exciting than with Merlin’s Company - the new expansion for Shadows over Camelot! Expands: Shadows over Camelot

Questions and answers

Shadows over Camelot: Merlin's Company supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.