
- BGG rank
- BGG #3,932
- BGG rating
- 6.5
Senji
- 3–6 players
- 90 min
- Complexity 3.0/5
- 2008

Rules assistance for Shadows over Camelot: Merlin's Company
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadows over Camelot: Merlin's Company is an expansion for Shadows over Camelot released in 2008 for 3–8 players, 60–90 minutes per game, and ages 10 and up. It was designed by Bruno Cathala and Serge Laget and its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game.
From DOW blog Merlin’s Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters - including 7 new knights and Merlin himself - to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights. Merlin’s Company also introduces 63 new cards: the all new Travel cards - events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil. The Merlin’s Company expansion supports up to 8 players, including 2 possible Traitors, assuring that even the most innocuous Shadows over Camelot Quest will be filled with grave peril. Evenings at the Round Table have never been more exciting than with Merlin’s Company - the new expansion for Shadows over Camelot! Expands: Shadows over Camelot
Shadows over Camelot: Merlin's Company supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadows over Camelot: Merlin's Company is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadows over Camelot: Merlin's Company for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadows over Camelot: Merlin's Company has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shadows over Camelot: Merlin's Company belongs to these categories: Deduction, Adventure, and Medieval. Its main mechanics are Variable Player Powers, Hand Management, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadows over Camelot: Merlin's Company are: Bruno Cathala and Serge Laget. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadows over Camelot: Merlin's Company as an expansion for Shadows over Camelot. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadows over Camelot to use it. Check that your edition of Shadows over Camelot is compatible, as some expansions were revised between editions.