
- BGG rank
- BGG #1,813
- BGG rating
- 7.4
Heroes of Normandie
- 2 players
- 30–60 min
- Complexity 2.7/5
- 2014

Rules assistance for Shadows Over Normandie: Cthulhu Mythos Call #2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Shadows Over Normandie: Cthulhu Mythos Call #2 is an expansion for Shadows Over Normandie released in 2016 for 2–3 players, 30–90 minutes per game, and ages 14 and up. It was designed by Yann and Clem and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
With this expansion, you will find the cards,Order tokens and dice you need to play a new faction,the Mythos one. Play as the bad guys,play those who have sold their souls to the evil forces that threaten our world,those whose mental health falters or has already completely collapsed. Be bad! You must have the Shadows over Normandie base game in order to use this expansion Pack. Content: 1 punchboard: Luc Lo Pan, the Green Rascal 1 50-Action cards deck for playing the Mythos 1 Order token set for Mythos 2 Mythos dice
Shadows Over Normandie: Cthulhu Mythos Call #2 supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shadows Over Normandie: Cthulhu Mythos Call #2 is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shadows Over Normandie: Cthulhu Mythos Call #2 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shadows Over Normandie: Cthulhu Mythos Call #2 belongs to these categories: Wargame, Horror, and World War II. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shadows Over Normandie: Cthulhu Mythos Call #2 are: Yann and Clem. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shadows Over Normandie: Cthulhu Mythos Call #2 as an expansion for Shadows Over Normandie. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shadows Over Normandie to use it. Check that your edition of Shadows Over Normandie is compatible, as some expansions were revised between editions.