
- BGG rank
- BGG #168
- BGG rating
- 7.8
Planet Unknown
- 1–6 players
- 60–80 min
- Complexity 2.3/5
- 2022

Rules assistance for Shake That City: Wild Nights Micro-Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shake That City: Wild Nights Micro-Expansion is an expansion for Shake That City released in 2023 for 1–4 players, 20–40 minutes per game, and ages 10 and up. It was designed by Mads Fløe and Kåre Torndahl Kjær and its main mechanics are Square Grid, Pattern Building, and Cube Tower.
Wild Nights adds a set of new Wild Cubes to the mix. Add these 8 white cubes one at a time to the Cube Shaker for the first 8 rounds. When dispersed into the 3 x 3 pattern, players can assign them to match the color of any other cube also in the pattern. All players have a choice to add the Wild Cubes to their chosen color. Choose carefully because Wild Cubes that come out of the shaker are not returned! Includes a Cube Shaker themed to this expansion.
Shake That City: Wild Nights Micro-Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shake That City: Wild Nights Micro-Expansion is 20–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shake That City: Wild Nights Micro-Expansion for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shake That City: Wild Nights Micro-Expansion belongs to these categories: City Building and Expansion for Base-game. Its main mechanics are Square Grid, Pattern Building, and Cube Tower. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shake That City: Wild Nights Micro-Expansion are: Mads Fløe and Kåre Torndahl Kjær. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shake That City: Wild Nights Micro-Expansion as an expansion for Shake That City. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Shake That City to use it. Check that your edition of Shake That City is compatible, as some expansions were revised between editions.