Shapeshifters
BGG rank
BGG #20,401
BGG rating
6.1

Shapeshifters

1991

Rules assistance for Shapeshifters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 1.6/5

Rules assistant for Shapeshifters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shapeshifters is a board game released in 1991 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Neal Sofge and Michael Wasson and its main mechanics are Variable Player Powers, Simultaneous Action Selection, and Hexagon Grid.

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About the game

Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic. Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.

Questions and answers

Shapeshifters supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.