
- BGG rank
- BGG #6,336
- BGG rating
- 6.5
Town 66
- 1–4 players
- 15 min
- Complexity 1.4/5
- 2022

2008
Rules assistance for Shark Alarm!!!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shark Alarm!!! is a board game released in 2008 for 2–5 players, 10–15 minutes per game, and ages 8 and up. It was designed by Christoph Cantzler and Anja Wrede and its main mechanics are Hand Management, Memory, and Open Drafting.
With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.
Shark Alarm!!! supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shark Alarm!!! is 10–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shark Alarm!!! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shark Alarm!!! has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shark Alarm!!! belongs to these categories: Card Game, Animals, and Bluffing. Its main mechanics are Hand Management, Memory, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shark Alarm!!! are: Christoph Cantzler and Anja Wrede. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shark Alarm!!! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.