Sharur: Evolutions
BGG rank
BGG #30,330
BGG rating
4.4

Sharur: Evolutions

2004

Rules assistance for Sharur: Evolutions

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 90 min
  • 12+
  • Complexity 1.8/5

Rules assistant for Sharur: Evolutions

What would you like to know?

Answers come from the official rulebook, with the page to check.

Sharur: Evolutions is a board game released in 2004 for 3–6 players, 90 minutes per game, and ages 12 and up. It was designed by Emmanuel Beltrando and its main mechanics are Area Movement and Simulation.

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About the game

In a world of science-fantasy inspired of the universes of Caza or Moebius, you will have to direct your people (among three races: humans, dragons, Arachnid ) and bring it towards the ultimate stage of development. Each player starts in a village producing : Evo (allowing to gain evolutions modifying the characteristics and confer special capacities) and Repro (to get new units). During the game, three cities will appear, they will give in their turn capacities Evo and Repro with the people controlling them. But for that, it will be necessary to fight! In the center of the boardgame, the Sharur mount is a important place, because great source of Evo, but it is also a dangerous place when the misadventure of the Sharur god decides to make a visit there to devour all those which are there. The game will propose to you to manage the evolutions of your people (you will be able to choose such or such way according to your choices of play or your strategy), with options such as spittle of acid, claws, flight, precognition, assassination, etc. The characteristic of the mechanisms of the play comes from the absence of luck in displacements and especially in the combat, and only the events cards will give some random in game.

Categories

Publishers

  • asmodee

Questions and answers

Sharur: Evolutions supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.