Knights of Camelot
BGG rank
BGG #11,905
BGG rating
6.6

Knights of Camelot

1980

Rules assistance for Knights of Camelot

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120–240 min
  • 12+
  • Complexity 2.3/5

For 2 players

Rules assistant for Knights of Camelot

What would you like to know?

Answers come from the official rulebook, with the page to check.

Knights of Camelot is a board game released in 1980 for 2–6 players, 120–240 minutes per game, and ages 12 and up. It was designed by Glenn Rahman and Kenneth Rahman and its main mechanics are Variable Player Powers, Race, and Push Your Luck.

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About the game

Knights of Camelot ranks right alongside Divine Right; it is an early TSR game brimming with flavour. The players are freshly knighted and wander the Arthurian realm looking for damsels in distress, brigands, monsters, other knights to joust with, etc. The game uses a random table generation driver that can lead to an enormous variety of encounters. I remember fondly two incidents: In the first, a knight met a Dwarf on a horse. Deciding to approach and meet him (instead of avoiding or charging), the dwarf turned out to be a knight in disguise—but not just any knight! It was Lancelot, the foremost knight of the realm! We had a sudden vision of the hollowed-out horse necessary to hide Lancelot's bulk… In another incident, a player led a charmed life and pulled ahead of the others in their quest for the Holy Grail. He met Merlin repeatedly and ended up with a special charger, magic lance, and magic shield—the works! England wasn't much of a challenge for him any more, so he decided to cross the Channel to France. Bad move! His ship sank in a storm so he washed up on the shore minus all his equipment and followers. Dejected, he trudged to the nearest castle to ask for help—but a giant jumped out of the moat and killed him in one blow! The game has heavy role-playing elements to it; articles in Dragon Magazine, Issue# 58 explained how one could play knaves (bad knights), and GMs have been known to use the game as an adventure generator for RPGs.

Questions and answers

Knights of Camelot supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.