
- BGG rank
- BGG #10,367
- BGG rating
- 7.6
Jester
- 2–4 players
- 45–90 min
- Complexity 3.2/5
- 2015

2014
Rules assistance for Shazam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shazam is a board game released in 2014 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Marcos Macri and its main mechanics are Hand Management and Set Collection.
In Shazam, each player assumes the role of a knight and his goal is to rescue a princess kidnapped by Torak, the evil wizard! To fulfill its mission, players must go through several cities of the kingdom in search four artifacts: a map, a sword, a key and an antidote. The game is divided into two parts: the first part the players use money cards to buy clues that will lead to artifacts. For each clue purchased the player moves his marker on a specific track and get a bonus. In the second part of the game, the mechanics changes completely, and players use the collected artifacts and more help from alchemists to win four different tests, and rescue the princess. Shazam is a game in European style with medium level of complexity and can satisfy the more experienced players and more casual!
Shazam supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shazam is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shazam for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shazam has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shazam belongs to these categories: Fantasy, Adventure, and Collectible Components. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shazam are: Marcos Macri. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shazam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.