Shifting Realms
BGG rank
BGG #13,442
BGG rating
6.8

Shifting Realms

2018

Rules assistance for Shifting Realms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 10+
  • Complexity 2.6/5

For 2 players

Rules assistant for Shifting Realms

What would you like to know?

Answers come from the official rulebook, with the page to check.

Shifting Realms is a board game released in 2018 for 2–4 players, 60 minutes per game, and ages 10 and up. It was designed by Craig Van Ness and Jeff Van Ness and its main mechanics are Area Majority / Influence, Grid Movement, and Modular Board.

Expansions

Similar games

About the game

Shifting Realms is a game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds each with its own end condition. Once two out of the three worlds’ end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play. In Shifting Realms, there are five realms, Alfheim (elves), Tyrfing (dwarves), Dovre (orcs), Libertatia (goblin pirates) and Anunna (priests). Each realm is unique. The board layout, structures, Story cards, tasks and end conditions are all different for each world. The game offers 60 different possible layouts to provide for replay value. Each layout provides for new strategies and varying paths to victory.

Questions and answers

Shifting Realms supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.