
- BGG rank
- BGG #6,082
- BGG rating
- 6.8
Take a Seat
- 1–6 players
- 20–30 min
- Complexity 2.2/5
- 2022

2018
Rules assistance for Shikoku
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shikoku is a board game released in 2018 for 3–8 players, 30–40 minutes per game, and ages 8 and up. It was designed by Eloi Pujadas and its main mechanics are Hand Management, Open Drafting, and Action Queue.
Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck, pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing, Yakushi Nyorai. In every step, pilgrims leave a coin while singing the Yakushi mantra, which favors them with spiritual healing and prevents misfortune. In Shikoku, players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However, the "Middle Path" seeks moderation, not the extremes: To be the first one, or the last, is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds, each of them with three phases: Following the turn order of the mantra line, each player plays one card from their hand placing it in the mantra area along with their pilgrim. When all players had played a card, pilgrims will be moved on the board. Players whose cards are second counting from the left and second counting from the right, don't go up. The other players go up as many steps (ICONO) as the card with their pilgrim indicates. Move the mantra card (and its pilgrim) with the lower value from the first position to the last one of the mantra line. This will determine the turn order of the next round. The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands. After the moving phase of a round, if one or more players reach the pagoda (square 33), the game ends and the player, or players, who are second counting from the top and second counting from the bottom, win the game.
Shikoku supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shikoku is 30–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shikoku for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shikoku has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shikoku belongs to these categories: Racing. Its main mechanics are Hand Management, Open Drafting, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shikoku are: Eloi Pujadas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shikoku as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.