
- BGG rank
- BGG #955
- BGG rating
- 6.9
Deep Sea Adventure
- 2–6 players
- 30 min
- Complexity 1.2/5
- 2014

Rules assistance for Ship, Captain, and Crew
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ship, Captain, and Crew is a board game released in 2017 for 2–10 players, 15 minutes per game, and ages 8 and up.
Ship, Captain, and Crew is a public domain dice game. Each player gets three throws with 5 dice. First he has to get a 6 (ship), a 5 (captain), and a 4 (crew), in that order. As he throws each of these special numbers, those dice are removed from play. Once a player has gotten his ship, captain, and crew, his score is the value shown on the remaining two dice (the ship's cargo). These last two dice must be rolled as a pair (if you roll a 5 and a 1 you must keep both or re-roll both). If the player fails to get his ship, captain, and crew, he scores 0 for that round. The game may be played to a certain point level (first player to X points wins), or as a simple one-round game where highest score wins. Another common version is needing a ship (6) and a captain (5), with the other 3 dice being the crew.
Ship, Captain, and Crew supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ship, Captain, and Crew is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ship, Captain, and Crew for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ship, Captain, and Crew has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ship, Captain, and Crew belongs to these categories: Party Game, Dice, and Nautical. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Ship, Captain, and Crew and want something comparable for your next game night.
The catalogue lists Ship, Captain, and Crew as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.