
- BGG rank
- BGG #7,294
- BGG rating
- 6.6
Basari: Das Kartenspiel
- 3–5 players
- 30 min
- Complexity 1.9/5
- 2014

1996
Rules assistance for Shit!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shit! is a board game released in 1996 for 2–6 players, 20 minutes per game, and ages 8 and up. It was designed by Reinhard Staupe and its main mechanics are Auction / Bidding and Simultaneous Action Selection.
It is a game where everyone simultaneously plays a unique number face down card a la Take 5 (6 Nimmt). There are 5 suits arranged in a circular pattern. The idea is you score the points based on the first person to hit their number traveling clockwise after the current number, e.g. if the colors are Green, Blue, Red, Yellow, Orange, Green, Blue, etc. and the current target card is Orange 6, then the first number after orange 6 wins a number of points equal to the interval. For example, orange 7 would win 1 point, but if it were not there and Green 1 were next closest, it would win 5 points. If the next closest card were orange 5 (unlikely but possible), it would score 49 points. Each player also always has in hand a Shit! card which cannot score, but playing it is the only way to get another card in hand. Strategy comes from watching when people play cards and how many they have left. Time it right and you can play while everyone else is drawing for monster points. It's a fun 20 minutes. The rules are in English.
Shit! supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shit! is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shit! for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shit! has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shit! belongs to these categories: Card Game. Its main mechanics are Auction / Bidding and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shit! are: Reinhard Staupe. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shit! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.