
- BGG rank
- BGG #31,222
- BGG rating
- 5.2
Spoons
- 4–13 players
- 30 min
- Complexity 1.1/5
- 1972

2007
Rules assistance for Shokoba
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Shokoba is a board game released in 2007 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Michael Ferch and its main mechanics are Hand Management and Set Collection.
Inspired by the traditional Italian game of Scopa, Shokoba is a card game in which two to four players play cards from their hands to collect jewel cards from the table. (With four players, Shokoba is typically played in teams.) The forty-card deck consists of 27 sapphires, 9 rubies, 3 emeralds and 1 diamond. At the start of a round, each player receives three cards in hand, and four cards are placed face-up on the table. On a turn, a player must play one card. If the value of this card equals a card on the table or is the sum of two or more cards on the table, that player must collect these cards, along with the card played; if not, the card is placed face-up on the table. If a player takes all the cards on the table, he receives a gem as a bonus point. After all players have played their three cards, they receive three more cards from the deck but no new cards are added to the table. Once players have gone through the entire deck, the game ends and five points (gems) are handed out: One to the player who collected the diamond; one each to the player who collected the most sapphires, emeralds or rubies; and one to the player who collected the most cards. In the event of ties, no one collects a point. The first player to collect eleven gems wins.
Shokoba supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Shokoba is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Shokoba for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Shokoba has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Shokoba belongs to these categories: Card Game, Animals, and Children's Game. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Shokoba are: Michael Ferch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Shokoba as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.