Sicily: Triumph and Folly
BGG rank
BGG #7,831
BGG rating
7.7

Sicily: Triumph and Folly

2000

Rules assistance for Sicily: Triumph and Folly

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60 min
  • 16+
  • Complexity 4.0/5

For 2 players

Rules assistant for Sicily: Triumph and Folly

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Answers come from the official rulebook, with the page to check.

Sicily: Triumph and Folly is a board game released in 2000 for 2 players, 60 minutes per game, and ages 16 and up. It was designed by Dean Essig and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Sicily: Triumph and Folly: The Campaign to Capture Sicily, 1943, is the 7th game in The Gamers popular OCS (Operational Combat System) series of games, and covers Operation Husky from the invasions to the fall of Messina. It breaks ground within the series: the first to use the 2.5 mile per hex scale (instead of the usual 5 mile per hex scale)and the first to cover a major amphibious operation. Each turn represents 1/4 of a week instead of 1/2 week. This retains the system wide standard ground movement allowances and movement point costs. Air unit ranges have been doubled (to reflect raw range) as they are not affected by the time scale change. Land units represent Brigades, Regiments, Battalions, Companies & KamfGruppes. The game includes a few shorter scenarios plus several different start-dates for the campaign games, based on the various critical events of the campaign. Playing time can be a couple of hours for the shorter scenarios, but as with all the OCS games the real money is in the various campaigns, which - while quite manageable on the scale of these things - still can take from one to two full weekends to play to completion. This is certainly the most rules-intensive of all the OCS games with air, ground, and naval units (including aircraft carriers!), airdrop capability on both sides, and the invasion and naval supply transport rules. Game Scale: Game Turn: 1/4 week Hex: 2.5 miles / 4 Km Units: Company to Corps Game Inventory: Two 22 x 34" full-color maps Five dual-side printed countersheets (1,540 1/2" counters) One 40-page OCS v2.0i system rules booklet One 36-page Sicily specific rules booklet Two OCS Charts & Tables booklets Two 6-sided dice

Designers

Publishers

  • The Gamers

Questions and answers

Sicily: Triumph and Folly supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.