
- BGG rank
- BGG #2,194
- BGG rating
- 7.7
World in Flames
- 2–7 players
- 120–6000 min
- Complexity 4.6/5
- 1985

2024
Rules assistance for Sinoda
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sinoda is a board game released in 2024 for 2–6 players, 20–60 minutes per game, and ages 7 and up. It was designed by Scott R. Kelly and Bill Murphy and its main mechanics are Point to Point Movement, Grid Movement, and Hexagon Grid.
Sinoda is an abstract strategy game played using 4-sided dice as the pieces on a beautiful "flower of life" pattern board. Players must capture the most points worth of pieces from their opponents. On their turn, a player may move a piece OR rotate a piece to increase or decrease the top number by 1. The number at the top is the piece's movement value, indicating how many spaces it must move (should you choose to move it), but it is also the points value of the piece awarded to the opposing player if they capture it. Captures are made by finishing a move on top of another player's piece. During a move, a piece may not move over another piece, or back through a space it just went through. The game ends immediately when: • All players have only one piece on the board, or... • A player has lost their last piece on the board, or... • A player has captured 6 opposing pieces Once the game ends, players add up their captured points. Since the winner is the player with the most captured points and not the player who has captured the most pieces, it is possible to lose all of your pieces and still win! There is also a special win by Sinoda that happens in two player games. Sinoda plays differently at two, three, four, and six players. All still feel like Sinoda, but everyone should experience the tactical and social nuances of each. The six-player game is unique because it plays like a social game that meets abstract strategy. It has lots of banter, discussions, and requires trust for cunning plans. You’ll wonder if your opponent will go this turn alone, stick to the plan, or turn on you. The two-player game is a clean abstract strategy with deep thought and game changing moments. Don’t forget team play: you don’t add your team’s points together at the end. Any member of your team wins, and the entire team wins. This allows for more aggressive play with certain team members.
Sinoda supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sinoda is 20–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sinoda for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sinoda has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sinoda belongs to these categories: Abstract Strategy. Its main mechanics are Point to Point Movement, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sinoda are: Scott R. Kelly and Bill Murphy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sinoda as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.