
- BGG rank
- BGG #9,776
- BGG rating
- 7.3
Attack Vector: Tactical
- 2–8 players
- 240 min
- Complexity 4.1/5
- 2004

Rules assistance for SITS Ship Book 2: The Silesian Confederacy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
SITS Ship Book 2: The Silesian Confederacy is an expansion for Saganami Island Tactical Simulator released in 2006 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by Ken Burnside and Thomas Pope and its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Simulation.
Ship Book 2, the first supplement for Saganami Island Tactical Simulator, set in the Honor Harrington universe. Silesia, a wretched mishmash of corrupt governments, star-navies for hire, piracy and trade opportunities. Long fallen from its heights as an enlightened confederation of planetary governments, Silesia is the proving ground that the Andermani Empire and the Star Kingdom of Manticore send their newly minted officers and crews to patrol. Ship Book 2 explores the history of Silesia, the customs and uniforms of the Imperial Andermani Navy and Confederacy Navy, while providing pirate hunting scenarios, a sampling of Silesian, Andermani, Pirate and civilian ships. Expands: Saganami Island Tactical Simulator
SITS Ship Book 2: The Silesian Confederacy supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for SITS Ship Book 2: The Silesian Confederacy is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists SITS Ship Book 2: The Silesian Confederacy for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
SITS Ship Book 2: The Silesian Confederacy has a complexity rating of 4.3 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
SITS Ship Book 2: The Silesian Confederacy belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of SITS Ship Book 2: The Silesian Confederacy are: Ken Burnside and Thomas Pope. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists SITS Ship Book 2: The Silesian Confederacy as an expansion for Saganami Island Tactical Simulator. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Saganami Island Tactical Simulator to use it. Check that your edition of Saganami Island Tactical Simulator is compatible, as some expansions were revised between editions.