SITS Ship Book 2: The Silesian Confederacy
BGG rating
7.9

Expansion for Saganami Island Tactical Simulator

SITS Ship Book 2: The Silesian Confederacy

2006

Rules assistance for SITS Ship Book 2: The Silesian Confederacy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120 min
  • 12+
  • Complexity 4.3/5

Rules assistant for SITS Ship Book 2: The Silesian Confederacy

What would you like to know?

Answers come from the official rulebook, with the page to check.

SITS Ship Book 2: The Silesian Confederacy is an expansion for Saganami Island Tactical Simulator released in 2006 for 2–8 players, 120 minutes per game, and ages 12 and up. It was designed by Ken Burnside and Thomas Pope and its main mechanics are Simultaneous Action Selection, Hexagon Grid, and Simulation.

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About the game

Ship Book 2, the first supplement for Saganami Island Tactical Simulator, set in the Honor Harrington universe. Silesia, a wretched mishmash of corrupt governments, star-navies for hire, piracy and trade opportunities. Long fallen from its heights as an enlightened confederation of planetary governments, Silesia is the proving ground that the Andermani Empire and the Star Kingdom of Manticore send their newly minted officers and crews to patrol. Ship Book 2 explores the history of Silesia, the customs and uniforms of the Imperial Andermani Navy and Confederacy Navy, while providing pirate hunting scenarios, a sampling of Silesian, Andermani, Pirate and civilian ships. Expands: Saganami Island Tactical Simulator

Questions and answers

SITS Ship Book 2: The Silesian Confederacy supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.