
- BGG rating
- 5.4
Sitting Ducks Gallery: Give Peace a Chance
- 3–6 players
- 20 min
- 2006

2009
Rules assistance for Sitting Ducks Deluxe
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Sitting Ducks Deluxe is a board game released in 2009 for 3–6 players, 40 minutes per game, and ages 10 and up. It was designed by Keith Meyers and its main mechanics are Hand Management.
This is a remake of the 2005/2006 game Sitting Ducks (... Gallery in English). The flow of the game and the goal of the players stay the same: Keep at least one of your ducks alive longer than your opponents, while they swim on an idyllic pond and are an easy prey for ruthless hunters and the like. Major differences from the older game include: - Almost twice as many action cards (100 vs. 52) and lots of new action types, too, e.g.: a) Moby Duck: is placed in front of a player for one round. Only this player's ducks may be shot at in this round. b) Bird flu: kills all ducks on the pond at once. c) Frank-ent-stein (pun in German: Ente = duck): kill three adjacent ducks and bring one of your killed ducks back into play (built from the mortal remains of the former???) d) Featherbrain: played on another player with a duck in the crosshairs. If that player has a fire card, he has to shoot his own duck. e) Shot in the dark: Kills the topmost duck on the draw deck. f) etc. - There are three duckling cards shuffled together with the other ducks and the water cards. While one of them crosses the pond, no shooting is allowed (no violence in front of minors). Then, the duckling leaves the game. - The German version now also has a gameboard and cardboard crosshairs (just like the old American version) - The colors of the 6 duck families are completely new, so the game should be combinable with the old game for an up-to 12-player experience (not tested, nor recommended by the publisher)
Sitting Ducks Deluxe supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sitting Ducks Deluxe is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sitting Ducks Deluxe for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sitting Ducks Deluxe has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sitting Ducks Deluxe belongs to these categories: Card Game, Humor, and Animals. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sitting Ducks Deluxe are: Keith Meyers. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sitting Ducks Deluxe as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.