
- BGG rank
- BGG #11,408
- BGG rating
- 5.8
Masterpiece
- 3–6 players
- 60 min
- Complexity 1.4/5
- 1970

1968
Rules assistance for Situation 4
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Situation 4 is a board game released in 1968 for 2–4 players, 30 minutes per game, and ages 8 and up. It was designed by Marvin Glass and its main mechanics are Area Majority / Influence, Team-Based Game, and Speed Matching.
Here is a game and a puzzle combined. Each player or team has a complete puzzle, identical except for color. Both puzzles are played on the same area. The object is to cover more area than your opponent and score more points. Additional pieces give you special abilities, like bridges to cross rivers, tanks to protect pieces, and paratroopers that allow you to land pieces in their area. Also see Situation 7.
Situation 4 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Situation 4 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Situation 4 for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Situation 4 has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Situation 4 belongs to these categories: Wargame, Puzzle, and Real-time. Its main mechanics are Area Majority / Influence, Team-Based Game, and Speed Matching. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Situation 4 are: Marvin Glass. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Situation 4 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.