
- BGG rank
- BGG #11,511
- BGG rating
- 6.3
The Draugr
- 1 player
- 20 min
- Complexity 1.7/5
- 2014

2014
Rules assistance for Six Sons of the Sultan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Six Sons of the Sultan is a board game released in 2014 for 1–2 players, 20 minutes per game, and ages 10 and up. It was designed by Todd Sanders and its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game.
The six sons of the Sultan have come to you, the foremost tea merchants in land, with a request: Provide us with the best exotic teas the world has to offer and we will reward you richly (we may even favor you with special privileges if you impress us), but only one of you can become Chief Tea Merchant of the Sultanate! Six Sons of the Sultan is a game for two players that takes about 15-20 minutes. Players will have 10 rounds to gain prestige by supplying different kinds of tea to the Sultan’s sons. Each type of tea has different costs and prestige points associated with it as well as special actions that may help the players during the game. There is also a solitaire play option. The game uses only 9 cards, 3 dice and some eurocubes. It can be printed, however, as a single page game board Phase 1 - The Dice Roll The start player begins the round by rolling all 3 dice (Note: in consecutive rounds each player will only roll two dice, having had one die passed to them previously). Once the dice are rolled they are assigned as follows: One die is chosen as the Order Die, the die number corresponding to 1 of the 6 Tea Card numbers. One die is then chosen as the Wealth Die, and will increase a player’s total wealth by the amount shown on the die. The final die is the Passing Die and is passed to the other player. This die is locked and may not be rolled during the next player’s turn unless the player uses the White Tea card’s special action. Phase 2 - The Tea Order The player may now place orders on the Tea Card that matches the Order Die’s number, thus pleasing one of the Sultan’s sons. A player may move their eurocube token up the card’s track as many spaces as they are able to pay for (the bottom number denotes the price), moving their token on the Wealth card accordingly. If a player has (0) wealth they may not place an order this turn. Spaces on the track also have a Prestige Point value which is totalled up at the end of the game (the top number shown for the space). Certain marked spaces also allow the player to use the Special Action of that card. If a player can afford to move their token up a number of spaces, passing more than one Special Action space, only the final space landed on is counted. The space must be landed on to use the Special Action. The player does not have to use the Special Action if they do not want to. Phase 3 - Wealth Gained The player may now move their Wealth token the number of spaces as indicated on the Wealth Die. The player’s turn is now over and the opposing player takes the remaining two dice and rolls them to begin their turn. Once both players have had a turn, the round is over, the round token is moved down one space on the Time Card and a new round begins. Game End Play continues for a total of 10 rounds. When the 10th round is finished, players add up their respective Prestige Points to determine who will be the Chief Tea Merchant of the Sultanate. If the game ends in a tie, the player with the most accrued wealth is the winner. Released in the September 2018 Board Game of the Month Club $10+ package.
Six Sons of the Sultan supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Six Sons of the Sultan is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Six Sons of the Sultan for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Six Sons of the Sultan has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Six Sons of the Sultan belongs to these categories: Economic, Print & Play, and Dice. Its main mechanics are Dice Rolling, Area Majority / Influence, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Six Sons of the Sultan are: Todd Sanders. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Six Sons of the Sultan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.