
- BGG rank
- BGG #22,645
- BGG rating
- 5.9
Book of Dragons
- 1–8 players
- 15–60 min
- Complexity 1.3/5
- 2018

1995
Rules assistance for Sixteen Thirty Something
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Sixteen Thirty Something is a board game released in 1995 for 3–6 players, 180 minutes per game, and ages 12 and up. It was designed by Martin Wallace and its main mechanics are Variable Player Powers, Set Collection, and Secret Unit Deployment.
“Sixteen Thirty Something…” is a game based on the changing political and military situation during the early Seventeenth Century, the time of the Thirty Years War. It deals in an abstract manner with the formation of factions, campaigns, warfare and internal power struggles. As a player you take on the role of leading one of the new financial dynasties that arose during that time, with a portfolio of investments across the continent and some influence with the Crowned Heads of Europe. You and the other players use your influence in different nations to sway the Crown into taking action that you hope will improve your fortunes or perhaps hold back your competitors. Game Components: 112 Cards 154 counters Game Board Rules You will need some 6 sided dice, preferably 4 although you can get away with just 1. The Files section contains a revised and downloadable version 2 of the game, with pdf files that will allow you to print out and assemble the complete game for yourself.
Sixteen Thirty Something supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Sixteen Thirty Something is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Sixteen Thirty Something for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Sixteen Thirty Something has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Sixteen Thirty Something belongs to these categories: Wargame, Print & Play, and Political. Its main mechanics are Variable Player Powers, Set Collection, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Sixteen Thirty Something are: Martin Wallace. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Sixteen Thirty Something as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.