
- BGG rank
- BGG #23
- BGG rating
- 8.4
Eclipse: Second Dawn for the Galaxy
- 2–6 players
- 60–200 min
- Complexity 3.7/5
- 2020

Rules assistance for Skirmish Wars: Blitz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Skirmish Wars: Blitz is an expansion for Skirmish Wars: Advance Tactics released in 2011 for 2–5 players, 120 minutes per game, and ages 10 and up. It was designed by Nathan Martin and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.
Skirmish Wars: Blitz is the first expansion for the lightweight, tactical wargame based on the wildly popular turn-based strategy game series Advance Wars, originally released on the Game Boy Advance by Nintendo. Skirmish Wars is a print-and-play game that uses a modular, customizable map system for endless replayability, and simple mechanics to streamline gameplay. While the objectives of a given game of Skirmish Wars will vary from scenario to scenario, The classic objective is to win by capturing your enemy's HQ or failing that, by eliminating all of his units. To do so, a player must manage and secure new sources of limited funds, think quickly to out-maneuver, out-produce, or out-gun his opponent, and be ready to counter enemy strategies and units with their own. Skirmish Wars: Blitz introduces several new units including aircraft (all based on their counterparts from the original Video Game series) and eight new COs. It also introduces new rules for repairing units, rules for units with limited fuel (like air units), and finally a fifth side that may be played.
Skirmish Wars: Blitz supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Skirmish Wars: Blitz is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Skirmish Wars: Blitz for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Skirmish Wars: Blitz has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Skirmish Wars: Blitz belongs to these categories: Wargame. Its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Skirmish Wars: Blitz are: Nathan Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Skirmish Wars: Blitz as an expansion for Skirmish Wars: Advance Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Skirmish Wars: Advance Tactics to use it. Check that your edition of Skirmish Wars: Advance Tactics is compatible, as some expansions were revised between editions.